After I created this model and attempted to rig it so I could position the leg I had inumerable problems with the positioning. I finally eliminated the body, except for the arms and head and rigged the clothes. Then I was able to get a smooth modification, plus it lightened the scene. Again, the skin hader is more of a toon shader than anything else and, if I am concerned with realism, I will have to do maps and make it all more accurate. However, I don't necessarily feel that hyper realism is the ideal goal. There is a lot of focus on making exact renders of photorealistic people but, after reading a comment by Stephen Stahlberg in reference to the "uncanny valley" <http://www.arclight.net/~pdb/nonfiction/uncanny-valley.html> my thinking is being modified. Essentially, the "uncanny valley" referrs to the difficulty in perception of an object as it is portrayed photo-Realistically. The more realistically it is portrayed the more uncomfortable the viewer is as minute defects create a distortion of what is known to be real. Any way. Mostly, right now, I don't know how to do it any better or else I'd probably be tempted to photo-realism like others are.